I created these concepts for the indie game Deliver Us for Scuttlebutt Games. Deliver Us is a tense top-down twin-stick shooter action game with a surprisingly deep building, crafting, and resource management meta game.
This is our version of the shop. It's an abandoned warehouse with a lot of undiscovered treasures. Here the player can equip and upgrade their Deliverer. The game had little to no cinematics, so aside from the required functionality these screens were an opportunity to flavor the game world and its characters.