I created this concept for the indie game Deliver Us for Scuttlebutt Games. Deliver Us is a tense top-down twin-stick shooter action game with a surprisingly deep building, crafting, and resource management meta game.
You play a Deliverer, an unlikely chap or chappette who wants to give your neighborhood a chance to live in a demon swept suburbia. Using cricket bats, shotguns, and legendary holy artifacts, you are humanity's last hope for next day shipping.