I created these concepts for the indie game Deliver Us for Scuttlebutt Games. Deliver Us is a tense top-down twin-stick shooter action game with a surprisingly deep building, crafting, and resource management meta game.
This is what is known as the map screen. It where the player selects which neighborhood they want and what mission they play. The robot assistant will give the players all the info they need about a place or mission.. The game had little to no cinematics, so aside from the required functionality these screens were an opportunity to flavor the game world and its characters.