I created this concept for the indie game Deliver Us for Scuttlebutt Games. The character was created early in the game's development as a grab bag of enemy types. Each required a unique function and a strong read from one another. I knew not all of them would be used, but I feel they compliment one another nicely.
We needed a ranged fodder enemy so I redesigned the Imp into Chuck. Chuk is a maniacal firebug. He's so happy around fire that it can get him into trouble. I also streamlined the style to have a better read in the game.