Project: Okiniri - Art Direction (Enemies)
The world of Okiniri is a dangerous place destroyed long ago by a plague of creatures call The Daxx

The world of Okiniri is a dangerous place destroyed long ago by a plague of creatures call The Daxx

The Daxx are oganic beings with a hardened, crystal-lie armor that grows on them like a fungus.

The Daxx are oganic beings with a hardened, crystal-lie armor that grows on them like a fungus.

The fungus infects and corrupts all lvinging beings it comes into contact with.

The fungus infects and corrupts all lvinging beings it comes into contact with.

Each Daxx is designed to serve a different challenge for the player. we also wanted the player to encounter swarms of thousands.

Each Daxx is designed to serve a different challenge for the player. we also wanted the player to encounter swarms of thousands.

Their armor would chip off as the player deals damage revealing the sad remains of the creatures beneath.

Their armor would chip off as the player deals damage revealing the sad remains of the creatures beneath.

Project: Okiniri - Art Direction (Enemies)

These concepts were created for a project internally know as "Okiniri". Okiniri was the name for ridable beast that had the potential to unlock physical and magical abilities when bonded with a Rider. In doing so they became to protectors of all living things. Not only did I serve as Art Director, but I also was in charge of the creative team developing the IP. We wanted to tap into the collecting and nurturing behavior of Pokémon players but imagined for an older audience. Concept Art by Sergey Naygel, Kory Hubble, Chris Madden, and Anton Bogaty.

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