I created these concepts for the indie game Deliver Us for Scuttlebutt Games. Deliver Us is a tense top-down twin-stick shooter action game with a surprisingly deep building, crafting, and resource management meta game.
This was a concept for the challenges a player could try to achieve in a level. Challenges would be random with each play session.. The game had little to no cinematics, so aside from the required functionality these screens were an opportunity to flavor the game world and its characters.