I created this concept for the indie game Deliver Us for Scuttlebutt Games. The character was created early in the game's development as a grab bag of enemy types. Each required a unique function and a strong read from one another. I knew not all of them would be used, but I feel they compliment one another nicely.
Gnaw started as a more basic demon dog but once we had the Bgok I took him in a different direction. I imagined him as a demonic PacMan, gobbling up Dims. The player would have to kill it to release them before they were fully digested.