I created this concept for the indie game Deliver Us for Scuttlebutt Games. Deliver Us is a tense top-down twin-stick shooter action game with a surprisingly deep building, crafting, and resource management meta game.
This is the map that players will venture through over the course of the game. I've never painted anything like this before and it was a challenge getting the details and the landmarks in with the right balance. It sets the stage for the whole game.