I created this concept for the indie game Deliver Us for Scuttlebutt Games. The character was created early in the game's development as a grab bag of enemy types. Each required a unique function and a strong read from one another. I knew not all of them would be used, but I feel they compliment one another nicely.
This imp was my first attempt at a traditional demon design establishing a lot of the visual elements that would carry over to all the other demon designs. While it eventually evolved into Chuk, some of the initial ideas were preserved.