I created this concept for the indie game Deliver Us for Scuttlebutt Games. The character was created early in the game's development as a grab bag of enemy types. Each required a unique function and a strong read from one another. I knew not all of them would be used, but I feel they compliment one another nicely.
Swig was designed as a "tether" enemy initially called the succubus. She would inhale, pulling the player toward her forcing the player to either kill her or wait for her to take a breath and make a quick escape.