I created this concept for the indie game Deliver Us for Scuttlebutt Games. The character was created early in the game's development as a grab bag of enemy types. Each required a unique function and a strong read from one another. I knew not all of them would be used, but I feel they compliment one another nicely.
Schlubs are the fodder of the game. While they fill the "zombie" role, I saw them as the lost souls of Hell who mindlessly wander the world trying to get back to their daily routine.