Ma'Gok
Ma'Gok

I created this concept for the indie game Deliver Us for Scuttlebutt Games. The character was created early in the game's development as a grab bag of enemy types. Each required a unique function and a strong read from one another. I knew not all of them would be used, but I feel they compliment one another nicely.

After designing the Bgok, I wanted to take a stab at mini-boss design. MaGok was the mother of the Bgoks, spawning eggs around the level. As she takes damage each body part reveals her true form.

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